Yup. It’s been a while since my last post. Balancing work with everything else leaves me little time to work on my project. Even though I missed my original deadline, I still plan to finish everything by the end of the year. I couldn’t stop, even if I wanted to. I’m a bit obsessive in that way.
Since I have the action mapped out with the animatic and the pre-viz, the next thing that I needed to do was to figure out what these characters looked like.
I’ll use these sketches as a guide when I build the 3D models.
There’s, of course, going to be some changes when these are finally built but the overall look and feel
should be very close.
should be very close.
I wanted to sketch out the characters so I could see what they looked like at different angles. I also wanted the drawings to be consistent. In order to do this, I used a stand-in that I could turn in different directions and use to help me keep the size of my characters the same at every turn. Traditionally, artist would use a wooden mannequin to aid with poses and perspective.
I then took all of those frames into Photoshop and lined up the actors and arranged them on their own layer.
I then dimmed that layer so that I could sketch my characters on top.
Then I turned off the mannequin layer and then colored in the lines of my sketch. I did this with both the bull and the bear layer.
More to come.