Yes. It’s been a while since I posted last, but that does not mean that I haven’t been working on the project. It just gets a little hard when I’m also doing paid client work. Paying the bills takes priority over my personal wants... sometimes.
So I started building the characters in 3D, starting with the bear character. Originally I was going to build it in 3DS Max and do some touch-up work in the sculpting program Mudbox.
I started out with a box and...
started pushing and pulling points until...
I got a shape that resembled something like my bear character.
The only problem with this method, for me, is that this process takes a bit of time to get a good representation of what I wanted. With so much time being spent getting the proportions correct and looking somewhat decent, I soon found myself getting bored and loosing the energy of the characters. So I scrapped the model I made and started from the beginning, working directly in the sculpting program.
This was a fantastic thing for me because I got the look and the feel of what I wanted in only a few hours instead of a few days with the other method.
Instead of dreading the work, I found myself looking forward to sitting down...
and putting more detail into the models.
I had to be careful, however,
because these characters are not supposed to be too detailed. For the look I’m going for, they need a bit of softness.
I can see myself using this method of building characters in any future projects that I have.
It’s just too fun.
More to come.